
There are multiple tutorial missions that get you used to the changes (for veteran players) and mechanics of the game. On PS4, the tutorials are a must play to get used to the controls here.

Games like this usually play best on keyboard and mouse but the series has always had a console release with support for controllers. The hexagonal structure is definitely a welcome change. The whole land of China is a huge single map here separated by dozens of cities and hundreds of regions. A lot of the gameplay here is automated letting you focus on planning and decision making for the officers you control with a real-time with pause system. Romance of the Three Kingdoms XIV feels more like a grand strategy game than Romance of the Three Kingdoms XIII and feels a lot better to play. The bright side is there is a near infinite set of ways you can change things up with custom officers to playing as different forces across the same campaigns drastically changing how you play. Players who are used to skirmish modes will come away disappointed here because you only get access to the scenarios and campaigns available here. These include the famous Yellow Turban Rebellion from February 184 AD, its aftermath in the form of the Anti Dong Zhuo Coalition from January 190 AD, and my current favourite of the lot, Warlords. If you’ve never played a game in this series before, your aim is to conquer China across multiple historic and fictional campaigns and scenarios available. I got into the series through Romance of the Three Kingdoms XIII on PS4 and was very interested in the changes made for the 35th anniversary game.

The series has had an interesting history outside Japan on consoles and PC.

Romance of the Three Kingdoms XIV is the newest entry in the long running Romance of the Three Kingdoms or Sangokushi franchise from Koei Tecmo games based on the historic novel of the same name.
