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Bouncing spell due to failed touch attack
Bouncing spell due to failed touch attack









bouncing spell due to failed touch attack

If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. You can touch one friend as a standard action or up to six friends as a full-round action.

bouncing spell due to failed touch attack

If you cast another spell, the touch spell dissipates. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. You can continue to make touch attacks round after round. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.Ģ) Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. To use these spells, you cast the spell and then touch the subject.

bouncing spell due to failed touch attack

We'll start with some relevant rule citations:ġ) Touch Spells in Combat: Many spells have a range of touch. Of all the problems I've seen people have with the Magus, half of them are due to not really understanding how touch spells work. You're only cheating yourself if you skip ahead. Without it, Spellstrike will be a confusing mess. This section will deal entirely on how touch spells really work. The foundation of this guide is Touch spells. Part 1: You got the Touch, you got the Power! (Thanks Sean!)Ġ.3a changed sparky to melvin in part 2, re: unarmed strikeĠ.4a changed clunky to bumpy in Simple Example Time] My goal is one (lengthy) item that someone can read and fully understand how these things work, by bringing together plain text explanations and the various rules that are scattered about various parts of the books. Should this guide prove useful to anyone, a revised version might be posted in a more permanent location some day. I would appreciate any corrections or suggestions, both in spelling/grammar/style as well as content. This is my understanding of how these things work individually, and when used all together.











Bouncing spell due to failed touch attack